How It Was Made?
Papetura was created entirely from paper. From locations, characters and objects, everything is a paper sculpture. Glued together, lit and set up on a photographic stage, they were transferred to a computer, where they made their way into the game in unaltered form.
The process was inspired by architecture models, makro-worlds and handcrafted games such as The Neverhood (1996). The hope was to make something unique, solely out of animated paper surrounded by light.
The game was developed by Tomasz Ostafin “Petums” over a period of 7 years, in cooperation with music composer Tomas Dvorak “Floex” and sound effects artist Juraj Mravec. On the path of development, Papetura has received tremendous support from friends and the game development community.